Find The Missing Boots BG3 Quest Walkthrough

Posted on 8 August 2026 | 46
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Baldur's Gate 3 offers players a vast array of interconnected side quests within the mysterious depths of the Underdark. One particularly rewarding early-game objective involves tracking down a valuable piece of footwear stolen from the duergar slavemasters. Navigating this situation successfully requires balancing the factions residing within the Ebonlake Grotto and the nearby docks.

Locating the Poisoned Deep Gnome

Your journey begins within the Myconid Colony, where a runaway deep gnome named Thulla has taken refuge under the protection of the local mushroom inhabitants. She is currently suffering from a deadly duergar poison and requires immediate medical attention before you can learn about the footwear. You can choose to cure her using a traditional antidote, cast a restoration spell, or simply steal the items directly from her body if you prefer a more ruthless approach.

Helping Thulla not only grants you access to the next stage of the mission but also improves your standing with the Myconid Sovereigns. Once she is healed, she will confess to taking the valuable armor piece and explain the circumstances surrounding her escape from the brutal duergar workforce. This interaction smoothly transitions into the next major step of your subterranean exploration.

Confronting the Duergar at the Docks

To fully resolve the situation, you must travel to the Decrepit Village located on the shores of the Underdark lake. Here, you will encounter a group of duergar slavers led by Gekh Coal, who are actively searching for the missing property. They will request your assistance in recovering the item, creating a major moral choice that significantly impacts your journey through the region.

Players can choose to side with the slavers for a straightforward trade or initiate combat to defend the deep gnomes from further exploitation. Killing the duergar scouts clears the local docks and allows you to safely access the boat leading toward the Grymforge area. Managing this encounter carefully ensures you do not accidentally turn the entire zone hostile before completing your local objectives.

Claiming Your Quest Rewards

The primary prize at the center of this conflict is the Boots of Speed, an excellent piece of gear that grants the wearer the ability to dash as a bonus action. This mechanical benefit dramatically improves tactical mobility during complex encounters, making it highly coveted for rogue or fighter builds. Deciding whether to return the item to the duergar or keep it for your own party remains one of the definitive tactical choices in Act One.

If you decide to keep the magical gear, you can return to the Myconid Colony to report your success and secure additional rewards from the grateful deep gnomes. This resolution paves the way for subsequent rescue missions deeper inside the ancient subterranean fortress. Balancing these competing interests highlights the impressive narrative depth present throughout your entire campaign.

Navigating Future Grymforge Encounters

Successfully finishing this task alters how certain NPCs interact with your party once you finally arrive at the grand duergar outpost. Returning the stolen items to the sergeant at the forge can grant you smooth passage and open up alternative dialogue options during subsequent main narrative chapters. Conversely, keeping the treasure for yourself establishes your independence and prepares your squad for the grueling battles waiting ahead.